CummyTummy

Loot rights

The map is full of stuff nobody owns yet. A base is full of stuff somebody carried home. Learn the difference before you press Take all.

World loot is unclaimed. A house with no safehouse, no sign, and no obvious lived-in stash is a run. Take what you can carry. Leave the doors shut anyway, because the next person does not need your zombies.

A safehouse, a sign, a crate with a note, or a building people are clearly sleeping in is claimed even if you personally were never invited. You may pass through if the doors allow it. You may not shop. If you need a specific tool for a job that helps the base, ask in chat. “I was going to put it back” is not a system. The tool is either in your hand with permission or it is in the crate.

Corpses

A zombie corpse is trash. Move it if it blocks a door. A player corpse is a person who is about to make a new character and walk back. Do not redistribute the bag. You may drag the body somewhere zombies are not eating the journal. You may tell them where. You may not wear their shoes “until they get back” unless they said the words.

If they are not coming back and they said so, the gear becomes base gear and goes in a labeled crate, not into six private pockets. Write it on the trade post if it is worth trading inside the group. It is still not a personal windfall.

Open All Containers

The mod, once its jar is allowed, pulls a room into one transfer list. That is excellent in a warehouse and poisonous in a base. Use it on your own run. Do not use it on a shared kitchen to “organize” without asking, because organizing often means your grid ate the seed packets. Better Sorting will then hide your mistake under a sensible category name.

Cars and keys count as loot

A key is a claim. Finding a key in a jacket on the highway is a find. Finding a key on a hook by a claimed door is a theft. The car page is the rest of that thought. Fuel cans follow the same split: a can in a gas station back room is a run, a can next to a generator is the generator’s dinner.

When you are not sure

Leave it. The server is not so starved that one hammer decides your week, and it is small enough that one stolen hammer decides whether people trust you. If you already took it, put it back and say so. Quiet returns get a better hearing than clever arguments about how the crate was “basically in the hall.”